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  1. nastypass

    On Direct Recovery

    Just going to pop in and say: I like both of these ideas much more than what I originally suggested at the start of this thread. Making a recovery cap gives the battlers (and refs, by way of their decision to take the battle) more leeway in how the battle should be paced in combination with the...
  2. nastypass

    On Direct Recovery

    I fully agree that direct recovery moves ought to be nerfed, and I think surskitty's proposal is an excellent starting point. There are few battles to point to as evidence of recovery's brokenness, and with good reason, as it has traditionally been banned in most challenges alongside OHKO moves...
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